Inferno Paradise Level 1 (full game)
Other Levels:
This is the third level: https://kieranmcg.itch.io/infernos-paradise-level-3-prototype
This is the second level: https://michael-j-123.itch.io/infernos-paradise-l2
This is the first level: https://samsilva.itch.io/inferno-paradise-l1
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The print screens are the first levels of the game that you will be playing and probably defeating.
Inferno is resting in paradise when he feels the ground shake, creatures from all over want a piece of paradise, the Griffin, the Manticore and The Kraken are leading armadas to take over paradise, but inferno is alone, he must take them on head on and stop them from reaching paradise, he doesn't need to worry about death, he lives forever but he loses energy every time he is reborn, can he take them all on without dying too many times?
Status | In development |
Platforms | HTML5 |
Author | SamSilva |
Genre | Action |
Made with | Construct |
Comments
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No background music makes it sound very empty. The wing flaps sound very unnatural. The screech is good and conveys the information it is there to convey. There is no shooting sound effect, there could be a "woosh" sound like a fireball being shot. The beetles could also use some sound, like the sound of a large beetle flying.
the sounds that are in the game are well made and work well but are a bit loud. some background music would add to the game.
Jude:
I loved the pheonix screaching at the start of the game, as it acted as a war cry. However, whilst shooting I kept feeling like the sound was slime, and not actually fire, however, with some thinking it makes sense for it to sound slimey as the enemies are bugs, and when they died they created the appropriate 'squash' sound.
All the sounds when you hit enemies are appropriate for the type of enemy and really tie in with the theme of the game. I like the bird like sound that you hear when you click play/restart.
When the enemies take damage,they make an appropriate "squash" sound since they are bugs,this fits nicely with the game.However,the sound played when the player loses lives is too loud compared to the game,in construct put the volume as -10,this will make it less loud.On the other hand,the sound made by the phoenix when it's lives reach zero is fitting.
I like the sounds for when you hit the play button, the death sound gave me a fright though but it was funny. -Josh